The Taylor Swift Experience

Was it just me, or did anyone else think that Taylor’s iOS game was inspired by the Myst series? I kept getting pleasant flashbacks to the early Myst games while playing it the other day.

The slightly grainy, low res video clips interspersed with constant room exploration and sightseeing with objects that can be only slightly manipulated… the repetition of the video and the lack of combat, inventory and currency… and like Myst, the storyline, or, what there is of it, is only an excuse to explore a fascinating environment and fill the pages of your own book.

I was favorably surprised at Taylor’s game, and I look forward to completing it; it really brought me back to those hours I spent jotting down notes and plodding my way through the island on my old 486. You would almost think the game was made for me, and not for Taylor’s legion of preteen fans.

But it wasn’t. I think.

This relationship of mine never ceases to surprise me.

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